Guilds & Parties by: Forged Chaos


by Ildefonse

This book contains information about guilds, parties and other ways of teaming up to get things done in Trials of Ascension.


Will there be a party system?

No there is no party system planned for ToA.

Source: Official FAQ, 15-09-2012

Can I form a guild?

We will not have mechanisms for forming guilds. ToA's idea of 'guilds' is settlements, allowing like-minded citizens (guildies) a base of operation; a place to call home.

Source: Official FAQ, 15-09-2012

What is 'cooperative crafting'?

Cooperative crafting is when you work with other crafters of your skill to complete an item that is of the utmost highest quality -- a masterwork item. In order to do so you'll need to have multiple crafters specialized in the different techniques to apply said techniques throughout the item creation process

Continuing the sword example, you'll need to bring in three smiths, one that has maximum technique points in forming, one with maximum technique points in tempering and yet another smith with maximum technique points in balancing. The first smith will apply his forming technique and (assuming he succeeds at his skill check) the sword is given the best properties allowed via forming. He then passes it to the tempering specialist to do the same, and so on with the balancing specialist. The sword will have traded hands many times, thus cooperative crafting.

Source: Official FAQ, 15-09-2012

Why can't I make a masterwork item by myself?

We want to encourage a sense of community with the crafters of ToA and we feel this is one way to do that. Beyond that, we want the highest of quality items to require something more than just getting to "max level". This also help to create demand for specific niches within a skill. Maybe you want your guards to have the best armor and weapons they can get but you're short a tempering specialist so you put the word out and a fellow player steps in to fill the bill.

Source: Official FAQ, 15-09-2012

Is there going to be a master/apprentice system in the game?

There isn't really a master/apprentice system in place at this time. That doesn't mean a highly skilled crafter couldn't take an apprentice under his wing by allowing them to use his shop and tools and in return the master gets to keep whatever the apprentice makes.

Source: Forums (Brax), 12-02-2013

Can a group of people build a structure without getting paid for it?

This is absolutely possible. The how will be explained at a later time.

Source: Forums (Brax), 26-02-2013

About the power of large guilds

We have zero false illusions regarding the power of large guilds. It's a good thing I never headed up a guild that dominated a game before. ;)

Source: Forums (Brax), 22-03-2013

The difference between settlements and guilds

Something else to consider about ToA is the idea that a settlement is not a guild. Guilds are usually very exclusive where settlements are designed (but don't have to be!) inclusive. What I mean by that is a settlement can be made up of a few large guilds, some smaller guilds and lots of solo players, all from different backgrounds and different ideas about the settlement. You are all now under the same banner (so to speak) and have a vested interest in a common goal.

Source: Forums (Brax), 23-03-2013

The End